Deckard Cain Raps

November 16th, 2008

One of my all time favorite games was Diablo. I ran across this video of one of the characters, Deckard Cain, where he is rapping. Those of you that have played the game will understand the references throughout the tune. Really funny!!

Terry Sznober Funny , ,

Ever wonder what happens when Mario saves the princess?

September 14th, 2008

Have you ever wondered what happens when Mario saves the princess? Check out this funny video to find out!

Terry Sznober Funny , , ,

FR-041: Debris by Farbrausch

August 30th, 2008

Check out this amazing PC demo! It’s procedurally generated and is compressed into only 177 kilobytes!!! Incredible!  The demo scene has come a long way since I was in it!

You can download the actual demo here.

Terry Sznober Demo Scene , ,

Best Practices for High Performance Web Pages

March 22nd, 2008

I came across a really interesting article on the site Ajaxian regarding best practices for achieving high performance web pages. Here is the presentation:

Terry Sznober Web Development , ,

Renaldo Lapuz - American Idol Season 7 Audition

January 29th, 2008

This is one of my most favorite funny moments on the show American Idol. Check out the video of Renaldo Lapuz as he tries out at the Dallas Texas auditions.

And here are the Lyrics:

We’re Brothers Forever by Renaldo Lapuz

“I am your brother
Your best friend forever
Singing the songs
The music that you like
We’re brothers til the end of time
Together forever til the end of time
I am your brother
Your best friend forever
Singing the songs
The music that you like
We’re brothers til the end of time
Together or not, you’re always in my heart
Your hurting feelings
Will reign no more.”

Terry Sznober Funny , ,

OpenGL terrain demo

November 27th, 2007

A while back I created a simple terrain demo that featured a little ship hovering over the ground that could be controlled by the keyboard and mouse.

OpenGL terrain demo

Controls:
Mouse - rotates the camera
W - moves you forward into the direction the camera is facing
S - moves you backward from the direction your camera is facing
ESC - exits the demo

The terrain was created by editing a black and white image in a paint program and then blurred a few times to smooth out the brush strokes. The colors of the pixels represented the height of the terrain where the brightest pixels represented the hills and peaks, and the dark pixels represented the valleys.

Height map

I then textured the terrain with a rock-like image I had lying around.

Terrain texture

The GUI was coded using plain vanilla Win-32 API calls. It lets you choose the screen resolution and bit depth.

Display Settings for Terrain4 OpenGL demo

You can download the demo here: Terrain4.zip

Terry Sznober Game Development , , ,